Blizzard Entertainment is a well-known American game developer and publisher headquartered in Irvine, California. The franchise is well-known around the world for its innovative games. Warcraft, Diablo, Overwatch, and the array runs are just a few of the games that the company has released.
On the 8th of February in 1991, the company was founded and thus launched under the name “Silicon and Synapse, Inc.” Morhaime, Frank Pearce, and Allen Adham of the University of California, Los Angeles, set the tone for the game. The fantastic video game company is a subsidiary of Activision Blizzard, an American corporation.
So, how familiar are you with Blizzard Entertainment? If you don’t know much about Blizzard Entertainment’s net worth in 2021, wiki, and other details, we’ve compiled everything you need to know. So, if you’re ready, here’s everything we know about Blizzard Entertainment so far.
Legal Name: | Blizzard Entertainment, Inc. |
Headquarters Regions: | Irvine, California, United States |
Founded Date: | 8 February 1991 |
Founders: | Michael Morhaime, Allen Adham, Frank Pearce |
Number of Employees: | 10000+ |
Company Type: | For-Profit |
Area served: | United States of America and World |
Products of Company: | video game developer and publisher |
Net Worth: | $22 Billion |
The beginning of Blizzard Entertainment
Blizzard Entertainment Inc., based in Irvine, California, is a well-known video game developer and publisher in the United States. On February 8, 1991, three University of California graduates named Michael Morhaime, Frank Pearce, and Allen Adham founded the Blizzard Corporation under the name Silicon & Synapses Inc. Before developing their own software with games like Rock n’ Roll Racing and The Lost Vikings in 1993, the Corporation primarily focused on creating game ports for other studios’ games.
After that, the name of the corporation was changed to Chaos Studios, Inc. in 1993, and then to Blizzard Entertainment Inc. in 1994. The company was acquired by distributor Davidson & Associates shortly after, and Warcraft: Orcs & Humans was released. The company is now a publisher and developer of various types of games, and it has had tremendous success over the years.
Evolution of Blizzard Entertainment
Blizzard Entertainment was founded in February 1991 by three graduates. The names Silicon & Synapses had a deeper meaning, with Silicon describing the building block of a computer and Synapses describing the building block of the brain. Three of them contributed $10,000 to the company’s start-up capital. They began designing their own games in 1994 after designing game ports for other studios.
In early 1994, Davidson & Associates bought them for US$6.75 million. Over the years, the company has grown and prospered tremendously. They created the most popular game, “Warcraft: Orcs & Humans,” which elevated the company’s profile to new heights.
Conder Games was created in 1996, and the company began working on “Diablo” in 1997. Conder Games was later renamed Blizzard North and went on to create a number of fantastic games, including Diablo, Diablo II, and Lord of Destruction.
Blizzard Entertainment was founded in 2004 and is known for its Diablo, Starcraft, and Warcraft series of games. For the company, the year 2004 was a huge success. Blizzard Entertainment hosted the California and United States program in 2008 to promote their new game, “The Blizzcon.”
By the year 2010, the company had released several games, resulting in millions of subscribers, with World of Warcraft accounting for nearly 6.8 million of those. Since its inception in 1991, the successful franchise has produced a total of 19 games and eight ports. Diablo, Starcraft, and Warcraft are the three games that the company has primarily focused on.
Vicarious Vision was transferred to Blizzard Entertainment by Activision Blizzard in 2021. Blizzard Entertainment is the parent company of four major franchises: Warcraft, Overwatch, Starcraft, and Diablo, all of which are based in Irvine. With the passage of time, the company has progressed to a new level, and its innovative ideas and skills continue to astound the public. The company is determined to be the best, which has motivated them to work hard and give it their all in every project.
Achievements & Awards
Blizzard is a well-known brand name, and as a result of its popularity and ongoing efforts, it has won a number of awards.
It received the 59th Annual Technology and Engineering Emmy Award in 2008 for the incredible creation of World of Warcraft.
For the game ZAM, the company was awarded “Best Strategy Game” and “New Game of the Year” in 2013.
The following year, the company was named to “Mashable’s” “Top 10 Must Play Games of 2014” and “The Best Mobile Games of 2014.” For “Kotaku,” the company also stood to “The 12 Best Video Games of 2014.” Many more awards were undoubtedly given to the company, including the “GT Best of 2014 Awards for Game Trailers.”
In 2017, Blizzard set a “Guinness World Record” for “Diorama.” In the categories of “most popular game” and “most subscribed game,” the company created another Guinness book for the game “World of Warcraft.”
Blizzard Entertainment’s Net Worth and Earnings
As of 2023, the company Blizzard Entertainment is estimated to have a net worth of $22 billion, based on its revenues and assets. The majority of the company’s revenue comes from the release of several games and its resounding market success. Blizzard’s fortune has grown as a result of its enormous success in the entertainment industry. They have achieved worldwide acclaim and are widely regarded as one of the best-selling video games.
Blizzard Entertainment is a well-known video game developer that has always stuck to its motto of “it’s done when it’s done.” The company’s main goal is to provide high-quality games to its customers and make them smile. The company has performed admirably in recent years, during which time the game industry has experienced tremendous growth. Over the years, the game has successfully established itself as a brand. In the coming years, it will undoubtedly be even more successful.
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